The Future of a Digital Goods Distribution

How will buyer-seller relationships unfold in the future? New digital distribution channels are needed in today’s world, where creating and publishing content is an option for everyone, but selling digital downloads remains a challenge. As more up-and-coming content creators appear, the problem becomes more serious.

Simply put, if I like Dave Brubeck, I’ll exclusively search for his music. However, if you are not Brubeck or Rihanna, you’ll struggle to be noticed because nobody’s heard of you, no matter how brilliant your music may be. A presence on Amazon or iTunes isn’t always enough if your buyer doesn’t know you exist.

Full Article About Digital Goods Distribution


Open Your Stock Images Marketplace

Startup Stock Photos

Earn money by selling your photos.

Start selling your photos and images on an own stock images marketplace and through social networks just by sharing a link and promote like a pro with our tools. You can also open a Facebook Shop, embed photo Widgets on your website to enlarge your network or invite people to your Snipesales Product Page.

Every time a customer buys one of your images, you get paid the 100% of the price you set. Snipesales designed by creators for creators. Our mission is to make selling photos straightforward and efficient. We called this — 100% business model. That means if you want to sell at $100 you get $100. Snipesales will transfer money directly to your PayPal account, and Snipesales charges no fees.


Your customers will be able to make purchases with a click that redirects visitors to your Snipesales image page. Anyone can share and embed Snipesales widgets with your photos no their websites boosting the touches with your potential clients.

Snipesales Widgets is a great opportunity to increase the audience and sell photos directly to customers. People can share your product page through Facebook, Twitter, and Google or grab a code of the widgets directly on your Snipesales product page.

Offer an affiliate reward for sharing and selling your images
Anyone can sell your products and earn money by sharing your photos, images, and designs. To start an Affiliate Program set the amount of an affiliate commission, which will be credited to the accounts of affiliates. The remaining funds will be credited to your Snipesales / PayPal account.

Start Selling

Sell Your Downloads With The 100% Royalty!

2017 opens new opportunities for selling digital goods. Snipesales has canceled all commissions and fees for all Snipesales accounts.

Now, every time a customer buys one of your product, you get paid the 100% of the price you set. We called this — 100% business model. That means if you want to sell at $10 you get $10.

Snipesales designed by creators for creators. Our mission is to make selling digital products straightforward and efficient, and the new website is designed precisely for these purposes.

For 2017 Snipesales expect a lot of notable changes. Soon you will see the solutions for a sale of video and audio products, new an affiliate program, online content player, product reviews, analytics and many other solutions.

Snipesales is available now! Visit our new website and start selling with 100% royalty.

Which business model is most suitable for the sale of digital goods?

If you are selling digital products, you probably receive 80–10% royalty. This means, in many cases, the author only receives a small portion per sale. For physical goods, such as paperback books, the picture may be much worse. Although, I must say that now, there are services, which pay 90–80% royalty for virtual goods. However, I wonder which model is beneficial to the author. How much money are they willing to pay to sell their works. Of course, the digital products, “always are enough at your warehouse” and if you have a good distributor providing sales then it will probably neutralize any commission.

However, we decided to experiment and proposed a new business model — a subscription with a fixed price of $1 for each file sold, monthly. This means, that until your product is on our platform, you pay $1, monthly. This model is quite unusual, but it raises some questions to the whole eco-system, and the sales process. What have we learned? If an author has content, which attracts buyers, then this model is highly profitable for a seller. For example, if the value of your book is $19, and it sells well, you receive 100% of the royalty, and your monthly cost is only $1.

However, we did receive responses from authors who do not like this business model. After analyzing their accounts, we learned that their content never sold. Of course, if the seller’s monthly income is $0, then the paying $1 is a net loss. Therefore, the question arises, “what is the point?” It turns out that it is self-deception and an illusion of professional activity. I am not, in any way, trying to offend anyone, but this is the way things are. However, many questions remain.

It is likely that certain products do not find their buyers. Indeed, today as much content there is to offer, finding your product can be difficult. Especially, if a writer (e.g. musician, designer, coder, etc.) is young and unknown. One year ago, we provided a solution, which would help to find the relevant audience. It seeks to involve creators in the sales process, and we received a social graph for categories of customers. In practice, most of the authors refused to take any steps to build their audience, which for me, is still a mystery.

Today, we see the same problem — finding a buyer is quite difficult, especially for new authors and content creators. Hopefully, we will soon offer the Snipesales Crowd Selling business model, which will help solve this problem. In the meantime, I have questions, such as “which business model do you prefer to use to sell your digital products?”, “What amount of royalty is ideal?”, and “If you would like to receive 100% royalty, would you mind paying a fixed amount for the processing of sales and all services?”

I am very interested in hearing your opinions. We would like to solve the problem of the delivery of the virtual goods directly to interested and readily paying consumers.

Copyright and IP

Today, there is almost no anonymity online. Many people strive for the opposite, in fact — total publicity as it concerns their professional goals, copyrighted materials, and intellectual property. In our contemporary world with new value systems, it just doesn’t make sense to hide your intellectual property. The very fact of stopping a new idea from implementation doesn’t make sense. Perhaps, it could even be considered a crime in the future. However, we aren’t speaking to the abolition of the copyright or its infringement.

Against the backdrop of the new developments and opportunities in today’s information-centric culture, copyright registration can be an obsolete mean to an ineffective end. In many cases, it’s even a limiting factor for industry development, and oddly enough, infringes on the rights of authors. Our current intellectual property system benefits corporations by complicating the process of protecting the rights of content creators. In an era where opportunities and innovations abound our system is almost a tragic comedy.

In most cases, intellectual property is more like a competition of strength and has nothing to do with people’s actual needs. On one hand, every person has an inherent right to optimal distribution of their intellectual activities. On the other hand, society has constructed a powerful system of checks and balances, and power lies in the hands of an elite few. It’s no secret that information technology has changed concepts of relationships in all spheres of human activity — including between content creators and their buyers.

There is an extremely radical view that any intellectual property belongs to society as a whole. This point of view is followed by corporations, whose success is based on the effective use of text, music, video, pictures, and other intellectual property. Surely, we can understand that. There’s no doubt their success as organizations depends on their ability to cut a profit by expending the least money and effort possible. This system is only perpetuated by the rules that surround modern intellectual property issues. Our current system has effectively obstructed the development of modern digital distribution methods that appropriately reward content creators.

If the idea of intellectual property belonging to an entire society isn’t so far off the mark, it’s only fair the society pays back the individuals behind the content, who created the value for the world. We’re obligated to work out a method that helps content creator’s claim what they deserve freely. The system needs to be simple, fast, and cheap. Content creators need to have an opportunity to be an active participant in their intellectual property distribution process. These innovative new systems and mechanisms should be beneficial to everyone involved, from the initial creator to the consumer.

There are no technology-related obstacles that stand in the way of reaching these goals. Moreover, some entrepreneurs and enthusiasts find creative solutions within the current legal framework to enable simplification of copyright registration and intellectual property distribution. However, with the support of governments worldwide, we could not only improve the quality of life for millions of people but achieve new levels of interpersonal communication. We could launch a new economy for an information-based society.

Can you afford to buy a music track for $0.99? Of course, you can! What if you lived in a less economically developed country? Probably not! Where do these prices come from? Are they set by the music creator? Should the creator earn enough? Yes, they definitely should. But should this track be available to the public? Yes, it should. What is the copyright of the track, and can we change it? I believe new systems are possible, and that there are no technical obstacles barring us from putting these systems into place. All of these questions lead to a single answer, which is the simplification of registration. Easier copyright recognition will open doors to a new era of digital distribution and intellectual property rights transfer.

Remember how in the recent past, it was incredibly complicated for authors to navigate book publishing, printing houses, registration fees and other obstacles. Now, all it takes to publish is just to typing text in a publishing program. The new wave of indie authors has raised plenty of complaints, of course. Some people believe that now every single ‘hack writer’ can become an author. However, it’s evident that these thoughts stem from a fear of losing personal status, an inability to accept innovations, and other fears that stem from human defense mechanisms.

I am sure the intellectual property sphere will undergo a similar revolution. There’s just no question that technology is worlds ahead from legislation. It’s just up to society to acknowledge this reality and move forward. We have to provide new opportunities to content creators to distribute their work. If we don’t, we’re permitting artificial barriers to content creation, the production of intellectual property rights, and distribution independently. Creators have a right to select their terms of sale and use, and the value of their product.

I discussed distribution issues in my previous post, but it’s directly tied to the copyright issue we’re covering here. We have to provide the entire chain with every advantage of new technologies and legal solutions. If a content creator can control the entire process, the consumer can access the products they want without violating the creators’ rights. The sales conditions will benefit everyone involved. Currently, if you ask a musician how they sell their songs or how often they’re in rotation on the radio, they’re likely to burst into tears.

This isn’t about any party’s plight, but the absurd situation we’re currently in. Both authors and consumers need each other. However, no one’s talking about the causes of our current situation or the army of invisible intermediaries that control buyer/seller relationships. The advent of the internet has revolutionized our processes and values, regardless of how stagnant they seemed before the age of technology. I’m convinced that we’ll soon witness considerable changes in the copyright and intellectual property spheres.

The Future of a Digital Content Distribution

How will buyer-seller relationships unfold in the future? New distribution channels are needed in today’s world, where creating and publishing content is an option for everyone, but selling products remains a challenge. As more up-and-coming content creators appear, the problem becomes more serious.
Simply put, if I like Dave Brubeck, I’ll exclusively search for his music. However, if you are not Brubeck or Rihanna, you’ll struggle to be noticed because nobody’s heard of you, no matter how brilliant you music may be. A presence on Amazon or iTunes isn’t always enough if your buyer doesn’t know you exist.

You can certainly publish content on your blog, but who’s going to buy your book or music there? Your friends and family might, just to cheer you up. If your blog receives tens of thousands of unique visitors a day, that’s another story entirely. But in most cases, it’s just not that simple.
So, it’s clear that we need new distribution channels which support new types of relations with the rights holders — including modern payment and copyright verification methods. It’s critically important for these distribution channels to protect the interests of all people involved, from the initial content creators to the consumers.

CrowdSelling could be the right solution to this increasing problem. Honestly, it seems quite strange that no one has thought about this concept before. Specifically what I’m referring to is the opportunity to create an alternative distribution system powered by CrowdSelling. With the right approach, all stakeholders — content creators, buyers, rights-holders, publishers, and marketplaces, could benefit from this new approach.

We covered the ways sellers and buyers may be able to find each other in a vast ocean of digital content, which expands more and more each year. This explosive growth of digital content and content creators has lead to both new opportunities and new questions. We certainly can sell products in millions, but do we know how to handle billions?

It’s clear that we consciously or unconsciously buy because of word of mouth recommendations from friends and coworkers, instead of technological or marketing efforts. But what I find even worse is that there’s a great number of content creators and content we’ve never heard of. You won’t find them on the first page of search engines, local search, or major shopping sites.

There are many marketplaces, but this does not solve the problem discussed above and in my previous post. I believe these problems can also affect the biggest players in the content market. There is one company I like more than others, and I deeply respect its founder — Amazon. What Jeff Bezos did will go down in history as more and more buy from Amazon. It’s certainly a unique organization. However, if you look at the issue from a slightly different angle, it’s clear that Amazon and other power players aren’t prepared to meet the market’s current needs now or in the future.

There’s no question these brands could reconstruct their business model. However, no one can safely say if it will happen or what consequences it could have. Even today, it’s not always clear what major marketplaces prioritize. Is it the distribution of material goods, the production of gadgets, educational programs, or centers for software development? How do they see their long term strategy for dealing with the constantly-growing number of content creators?

If we look at new companies operating in this field, even more questions come up. According to one organization conducting market research in this niche, there are no fundamentally new decisions for dealing with the issue of digital distribution. While some new brands are able to attract venture capital, they’re focusing on solving non-existent problems in my opinion. All they can offer content creators is a “buy” button which links to your product that you can place on your personal blog. It’s just a fantasy, pulled out of context of reality.

Their business model raises many questions as well. All of these companies take a commission on sales. Of course, there is nothing inherently wrong with this business model. In fact, I think in most cases intermediaries are only paid if there are successful sales. However, how can they hope to profit if their model just isn’t relevant? The majority of content creators have low-traffic web presences, which means there will be little-to-no sales. As a result, these intermediaries can hardly hope for much commission.
It is quite obvious that such problems don’t exist around payment exchange, ease of use, file storage, sharing among friends, or similar areas. I believe there’s really only one central issue that becomes worse with each passing year — “How do buyers get found?”.

Pulling from old solutions, like offering a button to receive payment, won’t solve the problem or stop it from getting worse. No one is going to buy anything from a blogger whose site traffic is 100 visitors a month. New brands creating marketplaces aren’t trying to solve the issue of helping content creators get found, but are only worsening the issue of helping buyers meet sellers.

For now, there is no distinct answer about how products will be sold in the future. However, I’m sure these will be a revolution in processes to increase benefits to both buyers and sellers. This article dives deeper into the issues we previously introduced on our blog, rather than solving them.
I hope we’ll see not just one, but several new solutions in this sphere. I can confidently say it’s a pressing issue. I talk often with content creators, rights holders, and digital sellers who all need new tools to launch and sell their products. The same applies to copywriting issues, which will be covered in-depth soon.